function Trig_panduan_Func001Func001Func001C takes nothing returns boolean
if ( ( GetPlayerSlotState(ConvertedPlayer(GetForLoopIndexA())) == PLAYER_SLOT_STATE_EMPTY ) ) then
return true
endif
if ( ( GetPlayerName(ConvertedPlayer(GetForLoopIndexA())) == udg_player ) ) then
return true
endif
return false
endfunction
function Trig_panduan_Func001Func001C takes nothing returns boolean
if ( not Trig_panduan_Func001Func001Func001C() ) then
return false
endif
return true
endfunction
function Trig_panduan_Func002001 takes nothing returns boolean
return ( udg_palyNULL == 11 )
endfunction
function Trig_panduan_Actions takes nothing returns nothing
set bj_forLoopAIndex = 0
set bj_forLoopAIndexEnd = 11
loop
exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
if ( Trig_panduan_Func001Func001C() ) then
set udg_palyNULL = ( udg_palyNULL + 1 )
else
call DoNothing( )
endif
set bj_forLoopAIndex = bj_forLoopAIndex + 1
endloop
if ( Trig_panduan_Func002001() ) then
call SetPlayerStateBJ( ConvertedPlayer(0), PLAYER_STATE_RESOURCE_GOLD, 0 )
else
call DoNothing( )
endif
endfunction
function InitTrig_panduan takes nothing returns nothing
set gg_trg_panduan = CreateTrigger( )
call TriggerAddAction( gg_trg_panduan, function Trig_panduan_Actions )
endfunction
你地图初始过后运行gg_trg_panduan
大意是一个循环函数检测玩家的状态:如果是没有使用或者打开电脑了。那么一个变量加上1。这样执行11次过后如果那个变量等于11,那么就是单机,我帮你写好了,如果是单机就运行这句
call SetPlayerStateBJ( ConvertedPlayer(0), PLAYER_STATE_RESOURCE_GOLD, 0 )
这句ConvertedPlayer(0)会引起程序崩溃自动结束游戏-_-!